1 Getting Began and mission setup
This chapter features a fast getting began information, UI overview, and a primer on mesh modifying. Additionally, you will study important free addons which might be helpful for architectural design, and additional assets that may help you with the design and presentation course of.
2 Modelling the context and including supplies
On this chapter, you’ll create a context consisting of a highway, curb, pavement, and grass/plot space. You’ll learn to mannequin the context by modifying the bottom mesh with the assistance modifiers. The modifier-based mostly non-harmful strategy permits the growth of the location to develop simply relying on the mission’s and the illustration wants. Additionally, you will study the quickest approach of including and modifying supplies. The fabric sorts coated are picture-based mostly and additionally, you will learn to create a fundamental procedural materials for the curb.
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