This tutorial is for editors, producers and content creators who want to learn how to use Final Cut Pro X’s 360/VR…
This tutorial is for editors, producers and content creators who want to learn how to use Final Cut Pro X’s 360/VR editing tools. This tutorial assumes basic familiarity with Final Cut Pro X’s user interface. Users who are new to Final Cut Pro X should purchase Final Cut Pro 10.4 Core Training before working through this tutorial.
Software Version: Final Cut Pro 10.4 and later.
Run Time: 1 hour 35 minutes
Type of Tutorial: Workflow Specific
Project Media: 360 Project Media is included with this tutorial.
Because 360 videos are projected onto a sphere, you have complete control over where your viewer is looking. We’ll show you when and how
to use Final Cut Pro X’s Reorient tool to shift perspective and address common alignment issues with the horizon.
While looking around a 360 environment is engaging in and of itself, you can enhance your viewer’s experience by using the 360 Transform effect to place flat content such as logos, photos, or even b-roll footage shot with your iPhone or other camera into the sphere.
The nature of 360 video cameras is that by definition, they record in every direction. You’ll learn how to use Final Cut Pro X’s Patch Effect to remove unwanted objects; particularly camera rigs that appear at the bottom of the sphere.
Apple’s Motion has a host of new 360 editing tools that work hand-in-hand with Final Cut Pro X. We’ll show you how to create a cool 3D 360 particle effect then publish it as a Final Cut Pro generator that can be applied to any 360 clip.
There’s a lot to unpack in Apple’s release of Final Cut Pro 10.4. With powerful 360/VR editing tools, and a new color correction UI, we packed a ton of content into these 2 world-class tutorials. Buy them together and save 30%.
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